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WARFRAME Key Art Process & Final Edits / RUINA CONCEPT KEY

This project showcases my Key Art workflow for Warframe — from raw Captura, to lighting and composition passes, to final marketing‑style edits. Each piece is built using the same promotional principles seen in modern Warframe marketing: strong silhouette, dynamic posing, controlled emissive energy, and cinematic color direction. Alongside official Warframes, I’ve included an original Warframe "Ruina"concept rendered with the same Key Art pipeline to demonstrate consistency, adaptability, and my ability to develop new IP within an established visual language. Thanks for checking out my Project feel free to see my Full Ruina Project on my Artstation Page or Reach out for any inquiries/career related topics!

Nyx Captura Key Art Final Edit

Nyx Captura Key Art Final Edit

Oberon Captura Key Art Final Edit

Oberon Captura Key Art Final Edit

Revenant Captura Key Art Final Edit

Revenant Captura Key Art Final Edit

Full Captura Key Art Breakdown Sheet

Full Captura Key Art Breakdown Sheet

RUINA CONCEPT KEY ART

RUINA CONCEPT KEY ART

RUINA WARFRAME Concept Key Art Breakdown Sheet / Referances

RUINA WARFRAME Concept Key Art Breakdown Sheet / Referances

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