Website powered by

Warframe Inspired Design : Ruina

Warframe FanArt Pipelining a Game Ready Character Design from Maya, Zbrush, Substance Painter, Unreal Engine , Final Renders in Marmoset Toolbag into Unreal Engine.

Its been a longhaul of a project but I am happy to share my full project on Ruina. This was my first big project taking a character design and incorporating into a 3D game pipeline. Ruina has been a big personal project I undertook in the past year.

I really to wanted to create a character I felt really passionate about ,while also influencing my own cultural inspirations.

Ruina is a frame inspired by Carribean aesthetic incorporating shapes and forms that derive from Ocean wildlife such as clams, seahorses, seamonkeys with her movement and fighting style resembling Flamenco and Capoeira movement.

One of the challenges I wanted to approach was creating pearlescent shaded textures / material blending and its interaction with lighting. In the form of the model I tested out this type of shading in the Pearl bits in the Head, thighs, knees while also complimenting the metallic accents in the torso and inner corset of the into the back of the model.

In Substance Painter I laid out the structure of the model the same way Tennogen artists use for creating Skins in game while also using the same renderer used ingame. Which was fun planning out and creating a cleaned-up layout using subfolder organization.

Overall I really enjoyed working on this project ,I learned quite a bit with 3D modeiling in Zbrush,Maya ,UV layout and getting super in-depth with texturing in Substance Painter making me feel more confident with the pipeline of Character Modeling in games. Pretty hyped to create & share more Awesome artwork in the future!

Stay tuned for potentially Future Tennogen in the works!

If you like my work, feel free to contact or follow me on future projects :

Linkedin: https://www.linkedin.com/in/andy-maldonado-19489273/
Artstation https://www.artstation.com/andymaldonado
Instagram https://www.instagram.com/art_of_andy...
Twitter https://twitter.com/AndyManSentai

Have a Great Day! ;D

Final Iteration Posed Layout View

Final Iteration Posed Layout View

Final Iteration "A" Pose Turnaround

Final Iteration "A" Pose Turnaround

Posed Side View

Posed Side View

Posed Side View Turnaround

Turnaround

Material layout on Close to Final Iteration

Material layout on Close to Final Iteration

Pearlescent material Base on Model

Pearlescent material Base on Model

Emissive location on Body

Emissive location on Body

First iteration of Detailed Model via Substance Painter

First iteration of Detailed Model via Substance Painter

Detailed Iteration in Zbrush/Polypaint layout

Detailed Iteration in Zbrush/Polypaint layout

Secondary Block-out

Secondary Block-out

First Character Greybox using Zspheres & Quick sculpt posing

First Character Greybox using Zspheres & Quick sculpt posing

Final Iteration Posing with Akdanzha pistols

Final Iteration Posing with Akdanzha pistols

Greybox iteration posed using Mixamo and Maya

Greybox iteration posed using Mixamo and Maya

Low Poly Posing with Mixamo

Low Poly Posing with Mixamo

Low Poly Posing via Mixamo/ Animation test of Character MEsh

Low Poly Posing with Mixamo > Ninja Posing

Low Poly Posing with Mixamo > Ninja Posing

Character Referance sheet taking inspiration from Pre-exisiting warframes alongside the aesthetic of sealife and Carribean influences

Character Referance sheet taking inspiration from Pre-exisiting warframes alongside the aesthetic of sealife and Carribean influences

Also was inspired by Capoeira fighters and coral life

Also was inspired by Capoeira fighters and coral life

Designed a Character ability sheet to help influence the Capoeira/Flamenco moveset

Designed a Character ability sheet to help influence the Capoeira/Flamenco moveset

Early Character Sketches of Ruina's Design before rendering into 3D

Early Character Sketches of Ruina's Design before rendering into 3D

Character Gesture sheet of imagined movement and ability activation in game

Character Gesture sheet of imagined movement and ability activation in game

Silhouette Gesture Posing

Silhouette Gesture Posing

Refinement of Character Design

Refinement of Character Design

Started to combine character designs from previous layout  to refine idea & posing

Started to combine character designs from previous layout to refine idea & posing

Early Concept of Akdanzha smg Pistol and Alt Helmet for Ruina

Early Concept of Akdanzha smg Pistol and Alt Helmet for Ruina

Color Layouts for Ruina

Color Layouts for Ruina

Ruina Final 2D Layout which inspired 3D model design

Ruina Final 2D Layout which inspired 3D model design